
The Librarian
Software Used: Unreal Engine 5.5
Asset Packs: Close Combat: Fighter, Character Climbing


Level
Inspiration
This level is a tightly constructed beat 'em up scenario inspired by games like Sifu and films starring Jason Statham. The layout emphasizes close-quarters, melee-focused combat with no firearms or stealth options. The environment, a private library hiding a criminal vault, is designed to support continuous and fast-paced encounters. Combat spaces are compact and direct, with traversal elements built into the environment to keep movement fluid and dynamic as the player fights their way deeper into the compound.
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Objectives
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Secure the Library
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Entry point. Player encounters first wave of intruders.
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Descend Through Infrastructure
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Navigate the broken elevator and move through maintenance corridors while handling mixed traversal and enemy encounters.
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Protect the Vault
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Survive the final hallway gauntlet and defeat the boss before the vault is robbed.
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Quest
Flow
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Library Upper Floor: Entry point. Player encounters first wave of intruders.
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Elevator Ride: Elevator breaks mid-descent. Opens to a shaft space leading into maintenance infrastructure.
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Maintenance Area: Mix of traversal and combat.
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Hallway Fight: Final wave of enemies in a 2.5D section.
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Vault: One-on-one boss fight.
Map


Hallway
Top Floor (Entry)
Basement
Vault (Boss)

Design
The level was built in Unreal Engine for a third-person beat 'em up. It takes place entirely within one building, gradually moving the player lower through distinct spaces. Combat encounters are spaced out, with traversal sections in between to control pacing. Obstacles like tables are placed intentionally to let the player create or close distance during fights.




Table Jumps

